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Cartoon images of a bar bouncer12/31/2023 The special attack animations, meanwhile, are something else. Three bouncers and a handful of Mikado Special Forces thugs - all of them very well-textured and packing plenty of different animations - don't cause any blips in the framerate. No matter how frenzied the action gets, the 3D engine seems to handle things just fine. Also making use of the capabilities of the Dual Shock 2, the attacks in the game vary according to how hard you press the analog face buttons. Unlike most games of these types that offer at most 16 directions of movement, The Bouncer is making full use of the analog stick by providing control in the fullest range possible. The level of depth, then, is a bit behind the more complex Ehrgeiz, but this is still well ahead of something like Power Stone. Sion, Kou, and Volt can fight in concert even when not performing team-up moves - juggles and other combination attacks are a significant element of the fighting system. Yes, by the way, there will be three protagonists on the screen during most of the combat sequences. Motion blur fills the screen and at least one bad guy winds up on the receiving end of some serious pain. There are also special three-on-one "Trinity Rush" attacks delivered when the three bouncers are positioned correctly. The character animation and control techniques are distinctly reminiscent of those past efforts, but the variety of moves and their methods of execution have been distinctly simplified, speeding up the action and allowing gamers with a wider range of skill levels to easily get into the game.Įach of the three main characters, with whom you've probably become distinctly familiar through our previous coverage, has their own fighting style and set of seven or eight special moves - they start with some and learn others in the course of their development throughout the game (more on that later). 1, Tobal 2, and Ergheiz will indeed carry over to the fighting mechanics in The Bouncer. As we've expected, the work done by Dream Factory on previous fighting titles like Tobal No. Now, though, after Square came by to walk us through a good third of their cinematic 3D fighter, we have a pretty good idea of what it's like, and while it may not signify a revolution in action games, Dream Factory's brawler is certainly one of the best-looking PS2 games to date, and its branching plot structure should give you a reason to play through it more than a few times.Įssentially, The Bouncer is a 3D evolution of something like Streets of Rage or Double Dragon (makes you think back, this game), with character development reminiscent of an RPG and dozens of realtime and pre-rendered cinematic sequences to weave the action together into an epic story. We had never played it, or even seen it played, which is generally a prerequisite for getting a handle on the gameplay of something this new. First Impressions: 12-21-2000 Up until now, we didn't have that many specifics regarding exactly how Square's highly-anticipated The Bouncer would play.
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